Here is a list of all file members with links to the files they belong to:
- s -
- s : tesseract_common_unit.cpp, plugin_loader_unit.cpp, trajectory_player_unit.cpp, tesseract_scene_graph_joint_unit.cpp
- s1 : tesseract_scene_graph_joint_unit.cpp
- s<< j;EXPECT_FALSE(s.str().empty());} { using namespace tesseract_scene_graph;JointSafety j;EXPECT_NEAR(j.soft_upper_limit, 0, 1e-6);EXPECT_NEAR(j.soft_lower_limit, 0, 1e-6);EXPECT_NEAR(j.k_position, 0, 1e-6);EXPECT_NEAR(j.k_velocity, 0, 1e-6);j.soft_upper_limit=1;j.soft_lower_limit=2;j.k_position=3;j.k_velocity=4;j.clear();EXPECT_NEAR(j.soft_upper_limit, 0, 1e-6);EXPECT_NEAR(j.soft_lower_limit, 0, 1e-6);EXPECT_NEAR(j.k_position, 0, 1e-6);EXPECT_NEAR(j.k_velocity, 0, 1e-6);std::ostringstream s;s<< j;EXPECT_FALSE(s.str().empty());} { using namespace tesseract_scene_graph;JointCalibration j;EXPECT_NEAR(j.reference_position, 0, 1e-6);EXPECT_NEAR(j.rising, 0, 1e-6);EXPECT_NEAR(j.falling, 0, 1e-6);j.reference_position=1;j.rising=2;j.falling=3;j.clear();EXPECT_NEAR(j.reference_position, 0, 1e-6);EXPECT_NEAR(j.rising, 0, 1e-6);EXPECT_NEAR(j.falling, 0, 1e-6);std::ostringstream s;s<< j;EXPECT_FALSE(s.str().empty());} { using namespace tesseract_scene_graph;JointMimic j;EXPECT_NEAR(j.offset, 0, 1e-6);EXPECT_NEAR(j.multiplier, 1, 1e-6);EXPECT_TRUE(j.joint_name.empty());j.offset=1;j.multiplier=2;j.joint_name="joint_name";j.clear();EXPECT_NEAR(j.offset, 0, 1e-6);EXPECT_NEAR(j.multiplier, 1, 1e-6);EXPECT_TRUE(j.joint_name.empty());std::ostringstream s;s<< j;EXPECT_FALSE(s.str().empty());} { using namespace tesseract_scene_graph;Joint joint_1("joint_n1");EXPECT_TRUE(joint_1.parent_to_joint_origin_transform.isApprox(Eigen::Isometry3d::Identity()));EXPECT_TRUE(joint_1.child_link_name.empty());EXPECT_TRUE(joint_1.parent_link_name.empty());EXPECT_TRUE(joint_1.child_link_name.empty());EXPECT_TRUE(joint_1.dynamics==nullptr);EXPECT_TRUE(joint_1.limits==nullptr);EXPECT_TRUE(joint_1.safety==nullptr);EXPECT_TRUE(joint_1.calibration==nullptr);EXPECT_TRUE(joint_1.mimic==nullptr);EXPECT_TRUE(joint_1.type==JointType::UNKNOWN);joint_1.parent_to_joint_origin_transform.translation()=Eigen::Vector3d(1, 2, 3);joint_1.parent_link_name="link_n1";joint_1.child_link_name="link_n2";joint_1.axis=Eigen::Vector3d::UnitZ();joint_1.type=JointType::PRISMATIC;joint_1.dynamics=std::make_shared< JointDynamics >() : tesseract_scene_graph_joint_unit.cpp
- safety : tesseract_scene_graph_joint_unit.cpp, tesseract_scene_graph_serialization_unit.cpp
- SARRAY_DEFAULT_MIN_SIZE : vhacdSArray.h
- save_path : tesseract_srdf_unit.cpp
- saveDOT() : tesseract_urdf_urdf_unit.cpp
- saveToFile() : tesseract_srdf_unit.cpp
- scale : collision_margin_data_unit.cpp
- scaleMargins() : collision_margin_data_unit.cpp
- scene_graph : kdl_kinematics_unit.cpp, rop_kinematics_unit.cpp, rep_kinematics_unit.cpp, opw_kinematics_unit.cpp, kinematics_factory_unit.cpp, kinematics_core_unit.cpp, ikfast_kinematics_unit.cpp, ikfast_kinematics_7dof_unit.cpp
- scene_state : kinematics_factory_unit.cpp, rep_kinematics_unit.cpp, rop_kinematics_unit.cpp
- sdf_mesh : tesseract_geometry_unit.cpp
- search_libraries : contact_managers_factory_unit.cpp
- search_paths : contact_managers_factory_unit.cpp
- search_system_folders : plugin_loader_unit.cpp
- sections : plugin_loader_unit.cpp
- seed : ikfast_kinematics_7dof_unit.cpp, ikfast_kinematics_unit.cpp, opw_kinematics_unit.cpp, rep_kinematics_unit.cpp, rop_kinematics_unit.cpp
- setActiveCollisionObjects() : tesseract_environment_collision.cpp, tesseract_environment_utils.cpp
- setCacheSize() : clone_cache_unit.cpp, tesseract_environment_cache_unit.cpp
- setCollisionMarginData() : tesseract_environment_collision.cpp
- setCollisionObjectsTransform() : tesseract_environment_collision.cpp
- setContactResult() : collision_core_unit.cpp
- setCurrentDuration() : trajectory_player_unit.cpp
- setDefaultCollisionMargin() : collision_margin_data_unit.cpp
- setDefaultContinuousContactManagerPlugin() : contact_managers_factory_unit.cpp
- setDefaultDiscreteContactManagerPlugin() : contact_managers_factory_unit.cpp
- setDefaultFwdKinPlugin() : kinematics_factory_unit.cpp
- setDefaultInvKinPlugin() : kinematics_factory_unit.cpp
- setIdentity() : ikfast_kinematics_7dof_unit.cpp, tesseract_common_serialization_unit.cpp, tesseract_scene_graph_serialization_unit.cpp, ur_kinematics_unit.cpp, rop_kinematics_unit.cpp, opw_kinematics_unit.cpp, ikfast_kinematics_unit.cpp, rep_kinematics_unit.cpp
- setName() : tesseract_srdf_unit.cpp
- setPairCollisionMargin() : tesseract_common_serialization_unit.cpp, collision_margin_data_unit.cpp
- setTrajectory() : trajectory_player_unit.cpp
- sg : tesseract_urdf_urdf_unit.cpp
- shape_id : collision_core_unit.cpp
- shoulder_offset : ur_kinematics_unit.cpp
- single_contact_point : collision_core_unit.cpp
- soft_lower_limit : tesseract_scene_graph_joint_unit.cpp
- soft_upper_limit : tesseract_scene_graph_joint_unit.cpp
- sphere : tesseract_geometry_unit.cpp
- srdf : tesseract_srdf_unit.cpp, tesseract_environment_utils.cpp, tesseract_environment_cache_unit.cpp, tesseract_srdf_serialization_unit.cpp
- srdf_file : tesseract_srdf_unit.cpp
- srdf_model : tesseract_srdf_unit.cpp
- srdf_path() : tesseract_environment_unit.cpp
- srdf_reload : tesseract_srdf_unit.cpp
- srdf_save : tesseract_srdf_unit.cpp
- srdf_string : tesseract_environment_unit.cpp
- static_links : collision_core_unit.cpp
- std::cout<< path<< std::endl;EXPECT_TRUE(path.links.size()==4);EXPECT_TRUE(std::find(path.links.begin(), path.links.end(), "link_1") !=path.links.end());EXPECT_TRUE(std::find(path.links.begin(), path.links.end(), "link_2") !=path.links.end());EXPECT_TRUE(std::find(path.links.begin(), path.links.end(), "link_3") !=path.links.end());EXPECT_TRUE(std::find(path.links.begin(), path.links.end(), "link_4") !=path.links.end());EXPECT_TRUE(path.joints.size()==3);EXPECT_TRUE(std::find(path.joints.begin(), path.joints.end(), "joint_a2") !=path.joints.end());EXPECT_TRUE(std::find(path.joints.begin(), path.joints.end(), "joint_a3") !=path.joints.end());EXPECT_TRUE(std::find(path.joints.begin(), path.joints.end(), "joint_a4") !=path.joints.end());} { { tesseract_scene_graph::SceneGraph::Ptr sg=nullptr;bool success=true;try { tesseract_urdf::writeURDFFile(sg, "/tmp/", "urdf0.urdf");} catch(...) { success=false;} EXPECT_FALSE(success);} { tesseract_scene_graph::SceneGraph::Ptr sg=std::make_shared< tesseract_scene_graph::SceneGraph >() : tesseract_urdf_urdf_unit.cpp
- str : tesseract_urdf_link_unit.cpp, tesseract_urdf_visual_unit.cpp, tesseract_urdf_material_unit.cpp, tesseract_srdf_unit.cpp
- stripNewline() : tesseract_urdf_common_unit.h
- sub_resource : resource_locator_unit.cpp, tesseract_support_unit.cpp
- sub_resource_empty : resource_locator_unit.cpp
- subshape_id : collision_core_unit.cpp
- success : tesseract_environment_cache_unit.cpp, tesseract_environment_utils.cpp, tesseract_urdf_urdf_unit.cpp
- symbol_name : plugin_loader_unit.cpp
- symbols : plugin_loader_unit.cpp