Tesseract
Motion Planning Environment
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Classes | Namespaces | Typedefs | Enumerations | Functions
graph.h File Reference

A basic scene graph using boost. More...

#include <tesseract_common/macros.h>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/directed_graph.hpp>
#include <boost/graph/properties.hpp>
#include <boost/graph/depth_first_search.hpp>
#include <boost/graph/breadth_first_search.hpp>
#include <boost/serialization/access.hpp>
#include <string>
#include <list>
#include <unordered_map>
#include <tesseract_scene_graph/link.h>
#include <tesseract_scene_graph/joint.h>
#include <tesseract_common/allowed_collision_matrix.h>
#include <boost/serialization/export.hpp>
#include <boost/serialization/tracking.hpp>
Include dependency graph for graph.h:
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Classes

struct  tesseract_scene_graph::ShortestPath
 Holds the shortest path information. More...
 
class  tesseract_scene_graph::SceneGraph
 
struct  tesseract_scene_graph::SceneGraph::cycle_detector
 
struct  tesseract_scene_graph::SceneGraph::tree_detector
 
struct  tesseract_scene_graph::SceneGraph::children_detector
 
struct  tesseract_scene_graph::SceneGraph::adjacency_detector
 

Namespaces

namespace  boost
 
namespace  tesseract_scene_graph
 

Typedefs

using tesseract_scene_graph::GraphProperty = boost::property< boost::graph_name_t, std::string, boost::property< boost::graph_root_t, std::string > >
 Defines the boost graph property. More...
 
using tesseract_scene_graph::VertexProperty = boost::property< boost::vertex_link_t, Link::Ptr, boost::property< boost::vertex_link_visible_t, bool, boost::property< boost::vertex_link_collision_enabled_t, bool > > >
 Defines the boost graph vertex property. More...
 
using tesseract_scene_graph::EdgeProperty = boost::property< boost::edge_joint_t, Joint::Ptr, boost::property< boost::edge_weight_t, double > >
 EdgeProperty. More...
 
using tesseract_scene_graph::Graph = boost::adjacency_list< boost::listS, boost::listS, boost::bidirectionalS, VertexProperty, EdgeProperty, GraphProperty >
 

Enumerations

enum  boost::vertex_link_t { boost::vertex_link }
 
enum  boost::vertex_link_visible_t { boost::vertex_link_visible }
 
enum  boost::vertex_link_collision_enabled_t { boost::vertex_link_collision_enabled }
 
enum  boost::edge_joint_t { boost::edge_joint }
 
enum  boost::graph_root_t { boost::graph_root }
 

Functions

 boost::BOOST_INSTALL_PROPERTY (vertex, link)
 
 boost::BOOST_INSTALL_PROPERTY (vertex, link_visible)
 
 boost::BOOST_INSTALL_PROPERTY (vertex, link_collision_enabled)
 
 boost::BOOST_INSTALL_PROPERTY (edge, joint)
 
 boost::BOOST_INSTALL_PROPERTY (graph, root)
 
std::ostream & tesseract_scene_graph::operator<< (std::ostream &os, const ShortestPath &path)
 

Detailed Description

A basic scene graph using boost.

Author
Levi Armstrong
Date
Dec 18, 2017
Version
TODO
Bug:
No known bugs
License
Software License Agreement (Apache License)
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.