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tesseract_robotics.tesseract_serialization

XML and binary serialization for root types. The backend switched from Boost.Serialization (0.33) to Cereal (0.34); the Python API is unchanged. See the Serialization User Guide for a walkthrough and the migration notes if you have 0.33 archives.

Free functions

Each supported type exposes paired to_* / from_* functions for the three archive formats:

Type XML Binary File (auto)
CompositeInstruction composite_instruction_to_xml / composite_instruction_from_xml composite_instruction_to_binary / composite_instruction_from_binary composite_instruction_to_file / composite_instruction_from_file
Environment environment_to_xml / environment_from_xml environment_to_binary / environment_from_binary environment_to_file / environment_from_file
SceneState scene_state_to_xml / scene_state_from_xml scene_state_to_binary / scene_state_from_binary scene_state_to_file / scene_state_from_file

The *_to_file / *_from_file helpers auto-detect the format from the path suffix (.xml vs .bin).

tesseract_robotics.tesseract_serialization

tesseract_serialization - persist motion programs and environments

Exposes Boost.Serialization for root types. Nested types (waypoints, instructions, geometry) are automatically handled by C++ recursive serialization.

Example

from tesseract_robotics.tesseract_serialization import ( composite_instruction_to_file, composite_instruction_from_file, )

Save planned trajectory

composite_instruction_to_file(program, "trajectory.xml")

Load next session

program = composite_instruction_from_file("trajectory.xml")

__all__ module-attribute

Python
__all__ = ['composite_instruction_to_xml', 'composite_instruction_from_xml', 'composite_instruction_to_file', 'composite_instruction_from_file', 'composite_instruction_to_binary', 'composite_instruction_from_binary', 'environment_to_xml', 'environment_from_xml', 'environment_to_file', 'environment_from_file', 'environment_to_binary', 'environment_from_binary', 'scene_state_to_xml', 'scene_state_from_xml', 'scene_state_to_file', 'scene_state_from_file', 'scene_state_to_binary', 'scene_state_from_binary']