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Tesseract
Motion Planning Environment
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Vertex data structure used in a triangular manifold mesh (TMM). More...
#include <vhacdManifoldMesh.h>

Public Member Functions | |
| void | Initialize () |
| TMMVertex (void) | |
| ~TMMVertex (void) | |
| TMMVertex (const TMMVertex &)=delete | |
| TMMVertex (TMMVertex &&)=default | |
| TMMVertex & | operator= (const TMMVertex &)=default |
| TMMVertex & | operator= (TMMVertex &&)=default |
Private Attributes | |
| Vec3< double > | m_pos |
| int32_t | m_name |
| size_t | m_id |
| CircularListElement< TMMEdge > * | m_duplicate |
| bool | m_onHull |
| bool | m_tag |
Friends | |
| class | ICHull |
| class | TMMesh |
| class | TMMTriangle |
| class | TMMEdge |
Vertex data structure used in a triangular manifold mesh (TMM).
| tesseract_collision::VHACD::TMMVertex::TMMVertex | ( | void | ) |
| tesseract_collision::VHACD::TMMVertex::~TMMVertex | ( | void | ) |
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| void tesseract_collision::VHACD::TMMVertex::Initialize | ( | ) |
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