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Tesseract
Motion Planning Environment
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Vector dim 3. More...
#include <vhacdVector.h>

Public Member Functions | |
| T & | operator[] (size_t i) |
| const T & | operator[] (size_t i) const |
| T & | X () |
| T & | Y () |
| T & | Z () |
| const T & | X () const |
| const T & | Y () const |
| const T & | Z () const |
| void | Normalize () |
| T | GetNorm () const |
| void | operator= (const Vec3 &rhs) |
| void | operator+= (const Vec3 &rhs) |
| void | operator-= (const Vec3 &rhs) |
| void | operator-= (T a) |
| void | operator+= (T a) |
| void | operator/= (T a) |
| void | operator*= (T a) |
| Vec3 | operator^ (const Vec3 &rhs) const |
| T | operator* (const Vec3 &rhs) const |
| Vec3 | operator+ (const Vec3 &rhs) const |
| Vec3 | operator- (const Vec3 &rhs) const |
| Vec3 | operator- () const |
| Vec3 | operator* (T rhs) const |
| Vec3 | operator/ (T rhs) const |
| bool | operator< (const Vec3 &rhs) const |
| bool | operator> (const Vec3 &rhs) const |
| Vec3 () | |
| Vec3 (T a) | |
| Vec3 (T x, T y, T z) | |
| Vec3 (const Vec3 &rhs) | |
| ~Vec3 (void) | |
| T | GetCenter (const Vec3 &bmin, const Vec3 &bmax) |
| void | UpdateMinMax (Vec3 &bmin, Vec3 &bmax) const |
| T | GetDistanceSquared (const Vec3 &p) const |
| T | GetDistance (const Vec3 &p) const |
| T * | GetData (void) |
Private Attributes | |
| T | m_data [3] |
Vector dim 3.
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| T tesseract_collision::VHACD::Vec3< T >::operator* | ( | const Vec3< T > & | rhs | ) | const |
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| Vec3 tesseract_collision::VHACD::Vec3< T >::operator- | ( | const Vec3< T > & | rhs | ) | const |
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