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void | tesseract_environment::getActiveLinkNamesRecursive (std::vector< std::string > &active_links, const tesseract_scene_graph::SceneGraph &scene_graph, const std::string ¤t_link, bool active) |
| Get the active Link Names Recursively. More...
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void | tesseract_environment::checkTrajectorySegment (tesseract_collision::ContactResultMap &contact_results, tesseract_collision::ContinuousContactManager &manager, const tesseract_common::TransformMap &state0, const tesseract_common::TransformMap &state1, const tesseract_collision::CollisionCheckConfig &config) |
| Should perform a continuous collision check between two states configuring the manager with the config. More...
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void | tesseract_environment::checkTrajectorySegment (tesseract_collision::ContactResultMap &contact_results, tesseract_collision::ContinuousContactManager &manager, const tesseract_common::TransformMap &state0, const tesseract_common::TransformMap &state1, const tesseract_collision::ContactRequest &contact_request) |
| Should perform a continuous collision check between two states only passing along the contact_request to the manager. More...
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void | tesseract_environment::checkTrajectoryState (tesseract_collision::ContactResultMap &contact_results, tesseract_collision::DiscreteContactManager &manager, const tesseract_common::TransformMap &state, const tesseract_collision::CollisionCheckConfig &config) |
| Should perform a discrete collision check a state first configuring manager with config. More...
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void | tesseract_environment::checkTrajectoryState (tesseract_collision::ContactResultMap &contact_results, tesseract_collision::DiscreteContactManager &manager, const tesseract_common::TransformMap &state, const tesseract_collision::ContactRequest &contact_request) |
| Should perform a discrete collision check a state only passing contact_request to the manager. More...
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bool | tesseract_environment::checkTrajectory (std::vector< tesseract_collision::ContactResultMap > &contacts, tesseract_collision::ContinuousContactManager &manager, const tesseract_scene_graph::StateSolver &state_solver, const std::vector< std::string > &joint_names, const tesseract_common::TrajArray &traj, const tesseract_collision::CollisionCheckConfig &config) |
| Should perform a continuous collision check over the trajectory and stop on first collision. More...
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bool | tesseract_environment::checkTrajectory (std::vector< tesseract_collision::ContactResultMap > &contacts, tesseract_collision::ContinuousContactManager &manager, const tesseract_kinematics::JointGroup &manip, const tesseract_common::TrajArray &traj, const tesseract_collision::CollisionCheckConfig &config) |
| Should perform a continuous collision check over the trajectory and stop on first collision. More...
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bool | tesseract_environment::checkTrajectory (std::vector< tesseract_collision::ContactResultMap > &contacts, tesseract_collision::DiscreteContactManager &manager, const tesseract_scene_graph::StateSolver &state_solver, const std::vector< std::string > &joint_names, const tesseract_common::TrajArray &traj, const tesseract_collision::CollisionCheckConfig &config) |
| Should perform a discrete collision check over the trajectory and stop on first collision. More...
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bool | tesseract_environment::checkTrajectory (std::vector< tesseract_collision::ContactResultMap > &contacts, tesseract_collision::DiscreteContactManager &manager, const tesseract_kinematics::JointGroup &manip, const tesseract_common::TrajArray &traj, const tesseract_collision::CollisionCheckConfig &config) |
| Should perform a discrete collision check over the trajectory and stop on first collision. More...
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Tesseract Environment Utility Functions.
- Author
- Levi Armstrong
- Date
- Dec 18, 2017
- Version
- TODO
- Bug:
- No known bugs
- Copyright
- Copyright (c) 2017, Southwest Research Institute
- License
- Software License Agreement (Apache License)
- Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.