Tesseract
Motion Planning Environment
|
Tesseract ROS Bullet environment utility function. More...
#include "tesseract_collision/bullet/bullet_utils.h"
#include <LinearMath/btConvexHullComputer.h>
#include <BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <BulletCollision/Gimpact/btTriangleShapeEx.h>
#include <boost/thread/mutex.hpp>
#include <memory>
#include <octomap/octomap.h>
#include <tesseract_geometry/geometries.h>
Namespaces | |
namespace | tesseract_collision |
namespace | tesseract_collision::tesseract_collision_bullet |
Functions | |
btVector3 | tesseract_collision::tesseract_collision_bullet::convertEigenToBt (const Eigen::Vector3d &v) |
Eigen::Vector3d | tesseract_collision::tesseract_collision_bullet::convertBtToEigen (const btVector3 &v) |
btQuaternion | tesseract_collision::tesseract_collision_bullet::convertEigenToBt (const Eigen::Quaterniond &q) |
btMatrix3x3 | tesseract_collision::tesseract_collision_bullet::convertEigenToBt (const Eigen::Matrix3d &r) |
Eigen::Matrix3d | tesseract_collision::tesseract_collision_bullet::convertBtToEigen (const btMatrix3x3 &r) |
btTransform | tesseract_collision::tesseract_collision_bullet::convertEigenToBt (const Eigen::Isometry3d &t) |
Eigen::Isometry3d | tesseract_collision::tesseract_collision_bullet::convertBtToEigen (const btTransform &t) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Box::ConstPtr &geom) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Sphere::ConstPtr &geom) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Cylinder::ConstPtr &geom) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Cone::ConstPtr &geom) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Capsule::ConstPtr &geom) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Mesh::ConstPtr &geom, CollisionObjectWrapper *cow, int shape_index) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::ConvexMesh::ConstPtr &geom) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const tesseract_geometry::Octree::ConstPtr &geom, CollisionObjectWrapper *cow, int shape_index) |
std::shared_ptr< btCollisionShape > | tesseract_collision::tesseract_collision_bullet::createShapePrimitive (const CollisionShapeConstPtr &geom, CollisionObjectWrapper *cow, int shape_index) |
Create a bullet collision shape from tesseract collision shape. More... | |
void | tesseract_collision::tesseract_collision_bullet::updateCollisionObjectFilters (const std::vector< std::string > &active, const COW::Ptr &cow) |
Update a collision objects filters. More... | |
void | tesseract_collision::tesseract_collision_bullet::GetAverageSupport (const btConvexShape *shape, const btVector3 &localNormal, btScalar &outsupport, btVector3 &outpt) |
btTransform | tesseract_collision::tesseract_collision_bullet::getLinkTransformFromCOW (const btCollisionObjectWrapper *cow) |
This transversus the parent tree to find the base object and return its world transform This should be the links transform and it should only need to transverse twice at max. More... | |
bool | tesseract_collision::tesseract_collision_bullet::needsCollisionCheck (const COW &cow1, const COW &cow2, const IsContactAllowedFn &acm, bool verbose=false) |
This is used to check if a collision check is required between the provided two collision objects. More... | |
btScalar | tesseract_collision::tesseract_collision_bullet::addDiscreteSingleResult (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, const btCollisionObjectWrapper *colObj1Wrap, ContactTestData &collisions) |
void | tesseract_collision::tesseract_collision_bullet::calculateContinuousData (ContactResult *col, const btCollisionObjectWrapper *cow, const btVector3 &pt_world, const btVector3 &normal_world, const btTransform &link_tf_inv, size_t link_index) |
Calculate the continuous contact data for casted collision shape. More... | |
btScalar | tesseract_collision::tesseract_collision_bullet::addCastSingleResult (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int index0, const btCollisionObjectWrapper *colObj1Wrap, int index1, ContactTestData &collisions) |
COW::Ptr | tesseract_collision::tesseract_collision_bullet::createCollisionObject (const std::string &name, const int &type_id, const CollisionShapesConst &shapes, const tesseract_common::VectorIsometry3d &shape_poses, bool enabled=true) |
COW::Ptr | tesseract_collision::tesseract_collision_bullet::makeCastCollisionObject (const COW::Ptr &cow) |
void | tesseract_collision::tesseract_collision_bullet::updateBroadphaseAABB (const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Update the Broadphase AABB for the input collision object. More... | |
void | tesseract_collision::tesseract_collision_bullet::removeCollisionObjectFromBroadphase (const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Remove the collision object from broadphase. More... | |
void | tesseract_collision::tesseract_collision_bullet::addCollisionObjectToBroadphase (const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Add the collision object to broadphase. More... | |
void | tesseract_collision::tesseract_collision_bullet::updateCollisionObjectFilters (const std::vector< std::string > &active, const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Update a collision objects filters for broadphase. More... | |
void | tesseract_collision::tesseract_collision_bullet::refreshBroadphaseProxy (const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Refresh the broadphase data structure. More... | |
Tesseract ROS Bullet environment utility function.