#include <FloatMath.h>
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virtual | ~fm_Tesselate ()=default |
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virtual const uint32_t * | tesselate (fm_VertexIndex *vindex, uint32_t tcount, const uint32_t *indices, float longEdge, uint32_t maxDepth, uint32_t &outcount)=0 |
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◆ ~fm_Tesselate()
virtual tesseract_collision::FLOAT_MATH::fm_Tesselate::~fm_Tesselate |
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virtualdefault |
◆ tesselate()
virtual const uint32_t * tesseract_collision::FLOAT_MATH::fm_Tesselate::tesselate |
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fm_VertexIndex * |
vindex, |
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uint32_t |
tcount, |
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const uint32_t * |
indices, |
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float |
longEdge, |
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uint32_t |
maxDepth, |
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uint32_t & |
outcount |
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) |
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pure virtual |
The documentation for this class was generated from the following file:
- tesseract_collision/vhacd/include/tesseract_collision/vhacd/inc/FloatMath.h