#include <FloatMath.h>
◆ ~fm_VertexIndex()
virtual tesseract_collision::FLOAT_MATH::fm_VertexIndex::~fm_VertexIndex |
( |
| ) |
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virtualdefault |
◆ getIndex() [1/2]
virtual uint32_t tesseract_collision::FLOAT_MATH::fm_VertexIndex::getIndex |
( |
const double |
pos[3], |
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bool & |
newPos |
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) |
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pure virtual |
◆ getIndex() [2/2]
virtual uint32_t tesseract_collision::FLOAT_MATH::fm_VertexIndex::getIndex |
( |
const float |
pos[3], |
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bool & |
newPos |
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) |
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pure virtual |
◆ getVcount()
virtual uint32_t tesseract_collision::FLOAT_MATH::fm_VertexIndex::getVcount |
( |
void |
| ) |
const |
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pure virtual |
◆ getVertexDouble()
virtual const double * tesseract_collision::FLOAT_MATH::fm_VertexIndex::getVertexDouble |
( |
uint32_t |
index | ) |
const |
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pure virtual |
◆ getVertexFloat()
virtual const float * tesseract_collision::FLOAT_MATH::fm_VertexIndex::getVertexFloat |
( |
uint32_t |
index | ) |
const |
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pure virtual |
◆ getVerticesDouble()
virtual const double * tesseract_collision::FLOAT_MATH::fm_VertexIndex::getVerticesDouble |
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void |
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const |
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pure virtual |
◆ getVerticesFloat()
virtual const float * tesseract_collision::FLOAT_MATH::fm_VertexIndex::getVerticesFloat |
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void |
| ) |
const |
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pure virtual |
◆ isDouble()
virtual bool tesseract_collision::FLOAT_MATH::fm_VertexIndex::isDouble |
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void |
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const |
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pure virtual |
◆ saveAsObj()
virtual bool tesseract_collision::FLOAT_MATH::fm_VertexIndex::saveAsObj |
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const char * |
fname, |
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uint32_t |
tcount, |
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uint32_t * |
indices |
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) |
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pure virtual |
The documentation for this class was generated from the following file:
- tesseract_collision/vhacd/include/tesseract_collision/vhacd/inc/FloatMath.h