Tesseract
Motion Planning Environment
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tesseract_collision::FLOAT_MATH::MyVertexIndex Member List

This is the complete list of members for tesseract_collision::FLOAT_MATH::MyVertexIndex, including all inherited members.

getIndex(const float *_p, bool &newPos) overridetesseract_collision::FLOAT_MATH::MyVertexIndexinline
getIndex(const double *_p, bool &newPos) overridetesseract_collision::FLOAT_MATH::MyVertexIndexinline
tesseract_collision::FLOAT_MATH::fm_VertexIndex::getIndex(const float pos[3], bool &newPos)=0tesseract_collision::FLOAT_MATH::fm_VertexIndexpure virtual
tesseract_collision::FLOAT_MATH::fm_VertexIndex::getIndex(const double pos[3], bool &newPos)=0tesseract_collision::FLOAT_MATH::fm_VertexIndexpure virtual
getVcount(void) const overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
getVertexDouble(uint32_t index) const overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
getVertexFloat(uint32_t index) const overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
getVerticesDouble(void) const overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
getVerticesFloat(void) const overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
isDouble(void) const overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
mDoubleGranularitytesseract_collision::FLOAT_MATH::MyVertexIndexprivate
mFloatGranularitytesseract_collision::FLOAT_MATH::MyVertexIndexprivate
mKdTreetesseract_collision::FLOAT_MATH::MyVertexIndexprivate
mSnapToGridtesseract_collision::FLOAT_MATH::MyVertexIndexprivate
mUseDoubletesseract_collision::FLOAT_MATH::MyVertexIndexprivate
MyVertexIndex(double granularity, bool snapToGrid)tesseract_collision::FLOAT_MATH::MyVertexIndexinline
MyVertexIndex(float granularity, bool snapToGrid)tesseract_collision::FLOAT_MATH::MyVertexIndexinline
saveAsObj(const char *fname, uint32_t tcount, uint32_t *indices) overridetesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual
snapToGrid(double p)tesseract_collision::FLOAT_MATH::MyVertexIndexinline
snapToGrid(float p)tesseract_collision::FLOAT_MATH::MyVertexIndexinline
~fm_VertexIndex()=defaulttesseract_collision::FLOAT_MATH::fm_VertexIndexvirtual
~MyVertexIndex(void)tesseract_collision::FLOAT_MATH::MyVertexIndexinlinevirtual