This is copied directly out of BulletWorld.
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#include <bullet_utils.h>
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| TesseractBridgedManifoldResult (const btCollisionObjectWrapper *obj0Wrap, const btCollisionObjectWrapper *obj1Wrap, btCollisionWorld::ContactResultCallback &resultCallback) |
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void | addContactPoint (const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth) override |
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This is copied directly out of BulletWorld.
◆ TesseractBridgedManifoldResult()
tesseract_collision::tesseract_collision_bullet::TesseractBridgedManifoldResult::TesseractBridgedManifoldResult |
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const btCollisionObjectWrapper * |
obj0Wrap, |
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const btCollisionObjectWrapper * |
obj1Wrap, |
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btCollisionWorld::ContactResultCallback & |
resultCallback |
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) |
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◆ addContactPoint()
void tesseract_collision::tesseract_collision_bullet::TesseractBridgedManifoldResult::addContactPoint |
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const btVector3 & |
normalOnBInWorld, |
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const btVector3 & |
pointInWorld, |
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btScalar |
depth |
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) |
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override |
◆ m_resultCallback
btCollisionWorld::ContactResultCallback& tesseract_collision::tesseract_collision_bullet::TesseractBridgedManifoldResult::m_resultCallback |
The documentation for this struct was generated from the following files: