Tesseract
Motion Planning Environment
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Public Member Functions | List of all members
tesseract_collision::FLOAT_MATH::fm_Triangulate Class Referenceabstract

#include <FloatMath.h>

Inheritance diagram for tesseract_collision::FLOAT_MATH::fm_Triangulate:
Inheritance graph
[legend]

Public Member Functions

virtual ~fm_Triangulate ()=default
 
virtual const double * triangulate3d (uint32_t pcount, const double *points, uint32_t vstride, uint32_t &tcount, bool consolidate, double epsilon)=0
 
virtual const float * triangulate3d (uint32_t pcount, const float *points, uint32_t vstride, uint32_t &tcount, bool consolidate, float epsilon)=0
 

Constructor & Destructor Documentation

◆ ~fm_Triangulate()

virtual tesseract_collision::FLOAT_MATH::fm_Triangulate::~fm_Triangulate ( )
virtualdefault

Member Function Documentation

◆ triangulate3d() [1/2]

virtual const double * tesseract_collision::FLOAT_MATH::fm_Triangulate::triangulate3d ( uint32_t  pcount,
const double *  points,
uint32_t  vstride,
uint32_t &  tcount,
bool  consolidate,
double  epsilon 
)
pure virtual

◆ triangulate3d() [2/2]

virtual const float * tesseract_collision::FLOAT_MATH::fm_Triangulate::triangulate3d ( uint32_t  pcount,
const float *  points,
uint32_t  vstride,
uint32_t &  tcount,
bool  consolidate,
float  epsilon 
)
pure virtual

The documentation for this class was generated from the following file: