#include <vhacdMesh.h>
◆ Material()
tesseract_collision::VHACD::Material::Material |
( |
void |
| ) |
|
|
inline |
◆ m_ambientIntensity
double tesseract_collision::VHACD::Material::m_ambientIntensity |
◆ m_diffuseColor
Vec3<double> tesseract_collision::VHACD::Material::m_diffuseColor |
◆ m_emissiveColor
Vec3<double> tesseract_collision::VHACD::Material::m_emissiveColor |
◆ m_shininess
double tesseract_collision::VHACD::Material::m_shininess |
◆ m_specularColor
Vec3<double> tesseract_collision::VHACD::Material::m_specularColor |
◆ m_transparency
double tesseract_collision::VHACD::Material::m_transparency |
The documentation for this struct was generated from the following file:
- tesseract_collision/vhacd/include/tesseract_collision/vhacd/inc/vhacdMesh.h