#include <vhacdMesh.h>
◆ Material()
  
  
      
        
          | tesseract_collision::VHACD::Material::Material  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ m_ambientIntensity
      
        
          | double tesseract_collision::VHACD::Material::m_ambientIntensity | 
        
      
 
 
◆ m_diffuseColor
      
        
          | Vec3<double> tesseract_collision::VHACD::Material::m_diffuseColor | 
        
      
 
 
◆ m_emissiveColor
      
        
          | Vec3<double> tesseract_collision::VHACD::Material::m_emissiveColor | 
        
      
 
 
◆ m_shininess
      
        
          | double tesseract_collision::VHACD::Material::m_shininess | 
        
      
 
 
◆ m_specularColor
      
        
          | Vec3<double> tesseract_collision::VHACD::Material::m_specularColor | 
        
      
 
 
◆ m_transparency
      
        
          | double tesseract_collision::VHACD::Material::m_transparency | 
        
      
 
 
The documentation for this struct was generated from the following file:
- tesseract_collision/vhacd/include/tesseract_collision/vhacd/inc/vhacdMesh.h