15 const double* vertices,
18 const uint32_t* indices);
22 const float* vertices,
25 const uint32_t* indices);
30 const double* closestToPoint,
33 double* hitDistance) = 0;
Definition: vhacdRaycastMesh.h:12
virtual void release(void)=0
virtual ~RaycastMesh(void)=default
static RaycastMesh * createRaycastMesh(uint32_t vcount, const double *vertices, uint32_t tcount, const uint32_t *indices)
Definition: vhacdRaycastMesh.cpp:176
virtual bool raycast(const double *from, const double *to, const double *closestToPoint, double *hitLocation, double *hitDistance)=0
Definition: bullet_cast_bvh_manager.h:49