Tesseract
Motion Planning Environment
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Public Types | Public Member Functions | Public Attributes | Private Member Functions | Private Attributes | Friends | List of all members
tesseract_scene_graph::Material Class Reference

#include <link.h>

Collaboration diagram for tesseract_scene_graph::Material:
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Public Types

using Ptr = std::shared_ptr< Material >
 
using ConstPtr = std::shared_ptr< const Material >
 

Public Member Functions

 Material ()=default
 
 Material (std::string name)
 
const std::string & getName () const
 
void clear ()
 
bool operator== (const Material &rhs) const
 
bool operator!= (const Material &rhs) const
 

Public Attributes

std::string texture_filename
 
Eigen::Vector4d color
 

Private Member Functions

template<class Archive >
void serialize (Archive &ar, const unsigned int version)
 

Private Attributes

std::string name_
 

Friends

class boost::serialization::access
 

Member Typedef Documentation

◆ ConstPtr

using tesseract_scene_graph::Material::ConstPtr = std::shared_ptr<const Material>

◆ Ptr

Constructor & Destructor Documentation

◆ Material() [1/2]

tesseract_scene_graph::Material::Material ( )
default

◆ Material() [2/2]

tesseract_scene_graph::Material::Material ( std::string  name)
inline

Member Function Documentation

◆ clear()

void tesseract_scene_graph::Material::clear ( )
inline

◆ getName()

const std::string & tesseract_scene_graph::Material::getName ( ) const
inline

◆ operator!=()

bool tesseract_scene_graph::Material::operator!= ( const Material rhs) const

◆ operator==()

bool tesseract_scene_graph::Material::operator== ( const Material rhs) const

◆ serialize()

template<class Archive >
void tesseract_scene_graph::Material::serialize ( Archive &  ar,
const unsigned int  version 
)
private

Friends And Related Function Documentation

◆ boost::serialization::access

friend class boost::serialization::access
friend

Member Data Documentation

◆ color

Eigen::Vector4d tesseract_scene_graph::Material::color

◆ name_

std::string tesseract_scene_graph::Material::name_
private

◆ texture_filename

std::string tesseract_scene_graph::Material::texture_filename

The documentation for this class was generated from the following files: