#include <link.h>
|
template<class Archive > |
void | serialize (Archive &ar, const unsigned int version) |
|
◆ ConstPtr
◆ Ptr
◆ Material() [1/2]
tesseract_scene_graph::Material::Material |
( |
| ) |
|
|
default |
◆ Material() [2/2]
tesseract_scene_graph::Material::Material |
( |
std::string |
name | ) |
|
|
inline |
◆ clear()
void tesseract_scene_graph::Material::clear |
( |
| ) |
|
|
inline |
◆ getName()
const std::string & tesseract_scene_graph::Material::getName |
( |
| ) |
const |
|
inline |
◆ operator!=()
bool tesseract_scene_graph::Material::operator!= |
( |
const Material & |
rhs | ) |
const |
◆ operator==()
bool tesseract_scene_graph::Material::operator== |
( |
const Material & |
rhs | ) |
const |
◆ serialize()
template<class Archive >
void tesseract_scene_graph::Material::serialize |
( |
Archive & |
ar, |
|
|
const unsigned int |
version |
|
) |
| |
|
private |
◆ boost::serialization::access
friend class boost::serialization::access |
|
friend |
◆ color
Eigen::Vector4d tesseract_scene_graph::Material::color |
◆ name_
std::string tesseract_scene_graph::Material::name_ |
|
private |
◆ texture_filename
std::string tesseract_scene_graph::Material::texture_filename |
The documentation for this class was generated from the following files:
- tesseract_scene_graph/include/tesseract_scene_graph/link.h
- tesseract_scene_graph/src/link.cpp