|  | Tesseract
    Motion Planning Environment | 
#include <tesseract_common/macros.h>#include <fstream>#include <assimp/scene.h>#include <assimp/Importer.hpp>#include <assimp/postprocess.h>#include <console_bridge/console.h>#include <tesseract_common/types.h>#include <tesseract_common/resource_locator.h>#include <regex>#include <boost/filesystem/path.hpp>#include <tesseract_geometry/impl/mesh_material.h>

Go to the source code of this file.
| Namespaces | |
| namespace | tesseract_geometry | 
| Functions | |
| template<class T > | |
| std::vector< std::shared_ptr< T > > | tesseract_geometry::extractMeshData (const aiScene *scene, const aiNode *node, const aiMatrix4x4 &parent_transform, const Eigen::Vector3d &scale, tesseract_common::Resource::Ptr resource, bool normals, bool vertex_colors, bool material_and_texture) | 
| template<class T > | |
| std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromAsset (const aiScene *scene, const Eigen::Vector3d &scale, tesseract_common::Resource::Ptr resource, bool normals, bool vertex_colors, bool material_and_texture) | 
| Create list of meshes from the assimp scene.  More... | |
| template<class T > | |
| std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromPath (const std::string &path, Eigen::Vector3d scale=Eigen::Vector3d(1, 1, 1), bool triangulate=false, bool flatten=false, bool normals=false, bool vertex_colors=false, bool material_and_texture=false) | 
| Create a mesh using assimp from file path.  More... | |
| template<class T > | |
| std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromResource (tesseract_common::Resource::Ptr resource, Eigen::Vector3d scale=Eigen::Vector3d(1, 1, 1), bool triangulate=false, bool flatten=false, bool normals=false, bool vertex_colors=false, bool material_and_texture=false) | 
| Create a mesh using assimp from resource.  More... | |
| template<typename T > | |
| static std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromBytes (const std::string &url, const uint8_t *bytes, size_t bytes_len, Eigen::Vector3d scale=Eigen::Vector3d(1, 1, 1), bool triangulate=false, bool flatten=false, bool normals=false, bool vertex_colors=false, bool material_and_texture=false) | 
| Create a mesh from byte array.  More... | |