Tesseract
Motion Planning Environment
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A basic scene graph using boost. More...
#include <tesseract_common/macros.h>
#include <boost/graph/adj_list_serialize.hpp>
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <fstream>
#include <queue>
#include <console_bridge/console.h>
#include <boost/graph/undirected_graph.hpp>
#include <boost/graph/copy.hpp>
#include <boost/serialization/access.hpp>
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/nvp.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include <boost/serialization/split_member.hpp>
#include <boost/serialization/unordered_map.hpp>
#include <boost/serialization/utility.hpp>
#include <tesseract_scene_graph/graph.h>
#include <tesseract_common/utils.h>
#include <tesseract_common/serialization.h>
Classes | |
struct | tesseract_scene_graph::ugraph_vertex_copier |
Namespaces | |
namespace | tesseract_scene_graph |
Typedefs | |
using | tesseract_scene_graph::UGraph = boost::adjacency_list< boost::listS, boost::listS, boost::undirectedS, VertexProperty, EdgeProperty, GraphProperty > |
A basic scene graph using boost.