#include <convex_decomposition_vhacd.h>
◆ print()
| void tesseract_collision::VHACDParameters::print |
( |
| ) |
const |
◆ alpha
| double tesseract_collision::VHACDParameters::alpha { 0.05 } |
◆ beta
| double tesseract_collision::VHACDParameters::beta { 0.05 } |
◆ concavity
| double tesseract_collision::VHACDParameters::concavity { 0.001 } |
◆ convexhull_approximation
| uint32_t tesseract_collision::VHACDParameters::convexhull_approximation { 1U } |
◆ convexhull_downsampling
| uint32_t tesseract_collision::VHACDParameters::convexhull_downsampling { 4 } |
◆ max_convehulls
| uint32_t tesseract_collision::VHACDParameters::max_convehulls { 1024 } |
◆ max_num_vertices_per_ch
| uint32_t tesseract_collision::VHACDParameters::max_num_vertices_per_ch { 256 } |
◆ min_volume_per_ch
| double tesseract_collision::VHACDParameters::min_volume_per_ch { 0.0001 } |
◆ mode
| uint32_t tesseract_collision::VHACDParameters::mode { 0 } |
◆ ocl_acceleration
| uint32_t tesseract_collision::VHACDParameters::ocl_acceleration { 1U } |
◆ pca
| uint32_t tesseract_collision::VHACDParameters::pca { 0 } |
◆ plane_downsampling
| uint32_t tesseract_collision::VHACDParameters::plane_downsampling { 4 } |
◆ project_hull_vertices
| bool tesseract_collision::VHACDParameters::project_hull_vertices { true } |
This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results.
◆ resolution
| uint32_t tesseract_collision::VHACDParameters::resolution { 1000 } |
The documentation for this struct was generated from the following files: