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Tesseract 0.28.4
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Verifies getCollisionObjectsTransform(LinkId) round-trips the setter for every backend. More...
#include <tesseract/common/macros.h>#include <gtest/gtest.h>#include <stdexcept>#include <vector>#include <tesseract/collision/test_suite/get_collision_objects_transform_unit.hpp>#include <tesseract/collision/bullet/bullet_discrete_simple_manager.h>#include <tesseract/collision/bullet/bullet_discrete_bvh_manager.h>#include <tesseract/collision/bullet/bullet_cast_simple_manager.h>#include <tesseract/collision/bullet/bullet_cast_bvh_manager.h>#include <tesseract/collision/fcl/fcl_discrete_managers.h>Variables | |
| const std::vector< tesseract::common::LinkId > | ids { "link_a", "link_b" } |
| const tesseract::common::VectorIsometry3d | poses { Eigen::Isometry3d::Identity() } |
Verifies getCollisionObjectsTransform(LinkId) round-trips the setter for every backend.