Tesseract 0.28.4
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Add test to test IKFast with free joints
Class tesseract::collision::ContactResultMap
This should be updated to leverage a object pool for ContactResultVector where in the set and add methods it would check it the pair exists and if not it would pull from the object pool.
Member tesseract::collision::getCollisionObjectPairs (const std::vector< std::string > &active_links, const std::vector< std::string > &static_links, const std::shared_ptr< const tesseract::common::ContactAllowedValidator > &validator=nullptr)
Should this also filter out links without geometry?
Member tesseract::environment::AddLinkCommand::AddLinkCommand (const tesseract::scene_graph::Link &link, const tesseract::scene_graph::Joint &joint, bool replace_allowed=false)
if joint is not fixed we should verify that limits are provided
Member tesseract::environment::ReplaceJointCommand::ReplaceJointCommand (const tesseract::scene_graph::Joint &joint)
check limits
Member tesseract::geometry::PolygonMesh::operator== (const PolygonMesh &rhs) const
Finish PolygonMesh == operator
Member tesseract::scene_graph::Collision::operator== (const Collision &rhs) const
Make utility to check derived type
Member tesseract::scene_graph::SceneGraph::getJointChildrenNames (const std::vector< std::string > &names) const
Need to create custom visitor so already process joint_names do not get processed again.
Member tesseract::scene_graph::Visual::operator== (const Visual &rhs) const
Make utility to check derived type